2 * Copyright (c) 1983 Regents of the University of California.
5 * Redistribution and use in source and binary forms are permitted
6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
19 * This is derived from the Berkeley source:
20 * @(#)random.c 5.5 (Berkeley) 7/6/88
21 * It was reworked for the GNU C Library by Roland McGrath.
31 /* An improved random number generation package. In addition to the standard
32 rand()/srand() like interface, this package also has a special state info
33 interface. The initstate() routine is called with a seed, an array of
34 bytes, and a count of how many bytes are being passed in; this array is
35 then initialized to contain information for random number generation with
36 that much state information. Good sizes for the amount of state
37 information are 32, 64, 128, and 256 bytes. The state can be switched by
38 calling the setstate() function with the same array as was initiallized
39 with initstate(). By default, the package runs with 128 bytes of state
40 information and generates far better random numbers than a linear
41 congruential generator. If the amount of state information is less than
42 32 bytes, a simple linear congruential R.N.G. is used. Internally, the
43 state information is treated as an array of longs; the zeroeth element of
44 the array is the type of R.N.G. being used (small integer); the remainder
45 of the array is the state information for the R.N.G. Thus, 32 bytes of
46 state information will give 7 longs worth of state information, which will
47 allow a degree seven polynomial. (Note: The zeroeth word of state
48 information also has some other information stored in it; see setstate
49 for details). The random number generation technique is a linear feedback
50 shift register approach, employing trinomials (since there are fewer terms
51 to sum up that way). In this approach, the least significant bit of all
52 the numbers in the state table will act as a linear feedback shift register,
53 and will have period 2^deg - 1 (where deg is the degree of the polynomial
54 being used, assuming that the polynomial is irreducible and primitive).
55 The higher order bits will have longer periods, since their values are
56 also influenced by pseudo-random carries out of the lower bits. The
57 total period of the generator is approximately deg*(2**deg - 1); thus
58 doubling the amount of state information has a vast influence on the
59 period of the generator. Note: The deg*(2**deg - 1) is an approximation
60 only good for large deg, when the period of the shift register is the
61 dominant factor. With deg equal to seven, the period is actually much
62 longer than the 7*(2**7 - 1) predicted by this formula. */
66 /* For each of the currently supported random number generators, we have a
67 break value on the amount of state information (you need at least thi
68 bytes of state info to support this random number generator), a degree for
69 the polynomial (actually a trinomial) that the R.N.G. is based on, and
70 separation between the two lower order coefficients of the trinomial. */
72 /* Linear congruential. */
78 /* x**7 + x**3 + 1. */
90 /* x**31 + x**3 + 1. */
103 /* Array versions of the above information to make code run faster.
104 Relies on fact that TYPE_i == i. */
106 #define MAX_TYPES 5 /* Max number of types above. */
108 static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
109 static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
113 /* Initially, everything is set up as if from:
114 initstate(1, randtbl, 128);
115 Note that this initialization takes advantage of the fact that srandom
116 advances the front and rear pointers 10*rand_deg times, and hence the
117 rear pointer which starts at 0 will also end up at zero; thus the zeroeth
118 element of the state information, which contains info about the current
119 position of the rear pointer is just
120 (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */
122 static long int randtbl[DEG_3 + 1] =
124 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
125 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
126 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
127 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
128 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
129 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
130 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
131 0xf5ad9d0e, 0x8999220b, 0x27fb47b9
134 /* FPTR and RPTR are two pointers into the state info, a front and a rear
135 pointer. These two pointers are always rand_sep places aparts, as they
136 cycle through the state information. (Yes, this does mean we could get
137 away with just one pointer, but the code for random is more efficient
138 this way). The pointers are left positioned as they would be from the call:
139 initstate(1, randtbl, 128);
140 (The position of the rear pointer, rptr, is really 0 (as explained above
141 in the initialization of randtbl) because the state table pointer is set
142 to point to randtbl[1] (as explained below).) */
144 static long int *fptr = &randtbl[SEP_3 + 1];
145 static long int *rptr = &randtbl[1];
149 /* The following things are the pointer to the state information table,
150 the type of the current generator, the degree of the current polynomial
151 being used, and the separation between the two pointers.
152 Note that for efficiency of random, we remember the first location of
153 the state information, not the zeroeth. Hence it is valid to access
154 state[-1], which is used to store the type of the R.N.G.
155 Also, we remember the last location, since this is more efficient than
156 indexing every time to find the address of the last element to see if
157 the front and rear pointers have wrapped. */
159 static long int *state = &randtbl[1];
161 static int rand_type = TYPE_3;
162 static int rand_deg = DEG_3;
163 static int rand_sep = SEP_3;
165 static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
167 /* Initialize the random number generator based on the given seed. If the
168 type is the trivial no-state-information type, just remember the seed.
169 Otherwise, initializes state[] based on the given "seed" via a linear
170 congruential generator. Then, the pointers are set to known locations
171 that are exactly rand_sep places apart. Lastly, it cycles the state
172 information a given number of times to get rid of any initial dependencies
173 introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
174 for default usage relies on values produced by this routine. */
176 DEFUN(__srandom, (x), unsigned int x)
179 if (rand_type != TYPE_0)
182 for (i = 1; i < rand_deg; ++i)
183 state[i] = (1103515145 * state[i - 1]) + 12345;
184 fptr = &state[rand_sep];
186 for (i = 0; i < 10 * rand_deg; ++i)
191 /* Initialize the state information in the given array of N bytes for
192 future random number generation. Based on the number of bytes we
193 are given, and the break values for the different R.N.G.'s, we choose
194 the best (largest) one we can and set things up for it. srandom is
195 then called to initialize the state information. Note that on return
196 from srandom, we set state[-1] to be the type multiplexed with the current
197 value of the rear pointer; this is so successive calls to initstate won't
198 lose this information and will be able to restart with setstate.
199 Note: The first thing we do is save the current state, if any, just like
200 setstate so that it doesn't matter when initstate is called.
201 Returns a pointer to the old state. */
203 DEFUN(__initstate, (seed, arg_state, n),
204 unsigned int seed AND PTR arg_state AND size_t n)
206 PTR ostate = (PTR) &state[-1];
208 if (rand_type == TYPE_0)
209 state[-1] = rand_type;
211 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
223 else if (n < BREAK_2)
229 else if (n < BREAK_3)
235 else if (n < BREAK_4)
248 state = &((long int *) arg_state)[1]; /* First location. */
249 /* Must set END_PTR before srandom. */
250 end_ptr = &state[rand_deg];
252 if (rand_type == TYPE_0)
253 state[-1] = rand_type;
255 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
260 /* Restore the state from the given state array.
261 Note: It is important that we also remember the locations of the pointers
262 in the current state information, and restore the locations of the pointers
263 from the old state information. This is done by multiplexing the pointer
264 location into the zeroeth word of the state information. Note that due
265 to the order in which things are done, it is OK to call setstate with the
266 same state as the current state
267 Returns a pointer to the old state information. */
269 DEFUN(__setstate, (arg_state), PTR arg_state)
271 register long int *new_state = (long int *) arg_state;
272 register int type = new_state[0] % MAX_TYPES;
273 register int rear = new_state[0] / MAX_TYPES;
274 PTR ostate = (PTR) &state[-1];
276 if (rand_type == TYPE_0)
277 state[-1] = rand_type;
279 state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
289 rand_deg = degrees[type];
290 rand_sep = seps[type];
293 /* State info munged. */
298 state = &new_state[1];
299 if (rand_type != TYPE_0)
302 fptr = &state[(rear + rand_sep) % rand_deg];
304 /* Set end_ptr too. */
305 end_ptr = &state[rand_deg];
310 /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
311 congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
312 same in all ther other cases due to all the global variables that have been
313 set up. The basic operation is to add the number at the rear pointer into
314 the one at the front pointer. Then both pointers are advanced to the next
315 location cyclically in the table. The value returned is the sum generated,
316 reduced to 31 bits by throwing away the "least random" low bit.
317 Note: The code takes advantage of the fact that both the front and
318 rear pointers can't wrap on the same call by not testing the rear
319 pointer if the front one has wrapped. Returns a 31-bit random number. */
324 if (rand_type == TYPE_0)
326 state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
333 /* Chucking least random bit. */
334 i = (*fptr >> 1) & LONG_MAX;