/* Copyright (C) 1995, 1996, 1997 Free Software Foundation, Inc.
This file is part of the GNU C Library.
Contributed by Bernd Schmidt , 1997.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with the GNU C Library; see the file COPYING.LIB. If not,
write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* Tree search for red/black trees.
The algorithm for adding nodes is taken from one of the many "Algorithms"
books by Robert Sedgewick, although the implementation differs.
The algorithm for deleting nodes can probably be found in a book named
"Introduction to Algorithms" by Cormen/Leiserson/Rivest. At least that's
the book that my professor took most algorithms from during the "Data
Structures" course...
Totally public domain. */
/* Red/black trees are binary trees in which the edges are colored either red
or black. They have the following properties:
1. The number of black edges on every path from the root to a leaf is
constant.
2. No two red edges are adjacent.
Therefore there is an upper bound on the length of every path, it's
O(log n) where n is the number of nodes in the tree. No path can be longer
than 1+2*P where P is the length of the shortest path in the tree.
Useful for the implementation:
3. If one of the children of a node is NULL, then the other one is red
(if it exists).
In the implementation, not the edges are colored, but the nodes. The color
interpreted as the color of the edge leading to this node. The color is
meaningless for the root node, but we color the root node black for
convenience. All added nodes are red initially.
Adding to a red/black tree is rather easy. The right place is searched
with a usual binary tree search. Additionally, whenever a node N is
reached that has two red successors, the successors are colored black and
the node itself colored red. This moves red edges up the tree where they
pose less of a problem once we get to really insert the new node. Changing
N's color to red may violate rule 2, however, so rotations may become
necessary to restore the invariants. Adding a new red leaf may violate
the same rule, so afterwards an additional check is run and the tree
possibly rotated.
Deleting is hairy. There are mainly two nodes involved: the node to be
deleted (n1), and another node that is to be unchained from the tree (n2).
If n1 has a successor (the node with a smallest key that is larger than
n1), then the successor becomes n2 and its contents are copied into n1,
otherwise n1 becomes n2.
Unchaining a node may violate rule 1: if n2 is black, one subtree is
missing one black edge afterwards. The algorithm must try to move this
error upwards towards the root, so that the subtree that does not have
enough black edges becomes the whole tree. Once that happens, the error
has disappeared. It may not be necessary to go all the way up, since it
is possible that rotations and recoloring can fix the error before that.
Although the deletion algorithm must walk upwards through the tree, we
do not store parent pointers in the nodes. Instead, delete allocates a
small array of parent pointers and fills it while descending the tree.
Since we know that the length of a path is O(log n), where n is the number
of nodes, this is likely to use less memory. */
/* Tree rotations look like this:
A C
/ \ / \
B C A G
/ \ / \ --> / \
D E F G B F
/ \
D E
In this case, A has been rotated left. This preserves the ordering of the
binary tree. */
#include
#include
#include
typedef struct node_t
{
/* Callers expect this to be the first element in the structure - do not
move! */
const void *key;
struct node_t *left;
struct node_t *right;
unsigned int red:1;
} *node;
#undef DEBUGGING
#ifdef DEBUGGING
/* Routines to check tree invariants. */
#include
#define CHECK_TREE(a) check_tree(a)
static void
check_tree_recurse (node p, int d_sofar, int d_total)
{
if (p == NULL)
{
assert (d_sofar == d_total);
return;
}
check_tree_recurse (p->left, d_sofar + (p->left && !p->left->red), d_total);
check_tree_recurse (p->right, d_sofar + (p->right && !p->right->red), d_total);
if (p->left)
assert (!(p->left->red && p->red));
if (p->right)
assert (!(p->right->red && p->red));
}
static void
check_tree (node root)
{
int cnt = 0;
node p;
if (root == NULL)
return;
root->red = 0;
for(p = root->left; p; p = p->left)
cnt += !p->red;
check_tree_recurse (root, 0, cnt);
}
#else
#define CHECK_TREE(a)
#endif
/* Possibly "split" a node with two red successors, and/or fix up two red
edges in a row. ROOTP is a pointer to the lowest node we visited, PARENTP
and GPARENTP pointers to its parent/grandparent. P_R and GP_R contain the
comparison values that determined which way was taken in the tree to reach
ROOTP. MODE is 1 if we need not do the split, but must check for two red
edges between GPARENTP and ROOTP. */
static void
maybe_split_for_insert (node *rootp, node *parentp, node *gparentp,
int p_r, int gp_r, int mode)
{
node root = *rootp;
node *rp, *lp;
rp = &(*rootp)->right;
lp = &(*rootp)->left;
/* See if we have to split this node (both successors red). */
if (mode == 1
|| ((*rp) != NULL && (*lp) != NULL && (*rp)->red && (*lp)->red))
{
/* This node becomes red, its successors black. */
root->red = 1;
if (*rp)
(*rp)->red = 0;
if (*lp)
(*lp)->red = 0;
/* If the parent of this node is also red, we have to do
rotations. */
if (parentp != NULL && (*parentp)->red)
{
node gp = *gparentp;
node p = *parentp;
/* There are two main cases:
1. The edge types (left or right) of the two red edges differ.
2. Both red edges are of the same type.
There exist two symmetries of each case, so there is a total of
4 cases. */
if ((p_r > 0) != (gp_r > 0))
{
/* Put the child at the top of the tree, with its parent
and grandparent as successors. */
p->red = 1;
gp->red = 1;
root->red = 0;
if (p_r < 0)
{
/* Child is left of parent. */
p->left = *rp;
*rp = p;
gp->right = *lp;
*lp = gp;
}
else
{
/* Child is right of parent. */
p->right = *lp;
*lp = p;
gp->left = *rp;
*rp = gp;
}
*gparentp = root;
}
else
{
*gparentp = *parentp;
/* Parent becomes the top of the tree, grandparent and
child are its successors. */
p->red = 0;
gp->red = 1;
if (p_r < 0)
{
/* Left edges. */
gp->left = p->right;
p->right = gp;
}
else
{
/* Right edges. */
gp->right = p->left;
p->left = gp;
}
}
}
}
}
/* Find or insert datum into search tree.
KEY is the key to be located, ROOTP is the address of tree root,
COMPAR the ordering function. */
void *
__tsearch (const void *key, void **vrootp, __compar_fn_t compar)
{
node q;
node *parentp = NULL, *gparentp = NULL;
node *rootp = (node *) vrootp;
node *nextp;
int r = 0, p_r = 0, gp_r = 0; /* No they might not, Mr Compiler. */
if (rootp == NULL)
return NULL;
/* This saves some additional tests below. */
if (*rootp != NULL)
(*rootp)->red = 0;
CHECK_TREE (*rootp);
nextp = rootp;
while (*nextp != NULL)
{
node root = *rootp;
r = (*compar) (key, root->key);
if (r == 0)
return root;
maybe_split_for_insert (rootp, parentp, gparentp, p_r, gp_r, 0);
/* If that did any rotations, parentp and gparentp are now garbage.
That doesn't matter, because the values they contain are never
used again in that case. */
nextp = r < 0 ? &root->left : &root->right;
if (*nextp == NULL)
break;
gparentp = parentp;
parentp = rootp;
rootp = nextp;
gp_r = p_r;
p_r = r;
}
q = (struct node_t *) malloc (sizeof (struct node_t));
if (q != NULL)
{
*nextp = q; /* link new node to old */
q->key = key; /* initialize new node */
q->red = 1;
q->left = q->right = NULL;
}
if (nextp != rootp)
/* There may be two red edges in a row now, which we must avoid by
rotating the tree. */
maybe_split_for_insert (nextp, rootp, parentp, r, p_r, 1);
return q;
}
weak_alias (__tsearch, tsearch)
/* Find datum in search tree.
KEY is the key to be located, ROOTP is the address of tree root,
COMPAR the ordering function. */
void *
__tfind (key, vrootp, compar)
const void *key;
void *const *vrootp;
__compar_fn_t compar;
{
node *rootp = (node *) vrootp;
if (rootp == NULL)
return NULL;
CHECK_TREE (*rootp);
while (*rootp != NULL)
{
node root = *rootp;
int r;
r = (*compar) (key, root->key);
if (r == 0)
return root;
rootp = r < 0 ? &root->left : &root->right;
}
return NULL;
}
weak_alias (__tfind, tfind)
/* Delete node with given key.
KEY is the key to be deleted, ROOTP is the address of the root of tree,
COMPAR the comparison function. */
void *
__tdelete (const void *key, void **vrootp, __compar_fn_t compar)
{
node p, q, r, retval;
int cmp;
node *rootp = (node *) vrootp;
node root, unchained;
/* Stack of nodes so we remember the parents without recursion. It's
_very_ unlikely that there are paths longer than 40 nodes. The tree
would need to have around 250.000 nodes. */
int stacksize = 40;
int sp = 0;
node **nodestack = alloca (sizeof (node *) * stacksize);
if (rootp == NULL)
return NULL;
p = *rootp;
if (p == NULL)
return NULL;
CHECK_TREE (p);
while ((cmp = (*compar) (key, (*rootp)->key)) != 0)
{
if (sp == stacksize)
{
node **newstack;
stacksize += 20;
newstack = alloca (sizeof (node *) * stacksize);
memcpy (newstack, nodestack, sp * sizeof (node *));
nodestack = newstack;
}
nodestack[sp++] = rootp;
p = *rootp;
rootp = ((cmp < 0)
? &(*rootp)->left
: &(*rootp)->right);
if (*rootp == NULL)
return NULL;
}
/* This is bogus if the node to be deleted is the root... this routine
really should return an integer with 0 for success, -1 for failure
and errno = ESRCH or something. */
retval = p;
/* We don't unchain the node we want to delete. Instead, we overwrite
it with its successor and unchain the successor. If there is no
successor, we really unchain the node to be deleted. */
root = *rootp;
r = root->right;
q = root->left;
if (q == NULL || r == NULL)
unchained = root;
else
{
node *parent = rootp, *up = &root->right;
for (;;)
{
if (sp == stacksize)
{
node **newstack;
stacksize += 20;
newstack = alloca (sizeof (node *) * stacksize);
memcpy (newstack, nodestack, sp * sizeof (node *));
nodestack = newstack;
}
nodestack[sp++] = parent;
parent = up;
if ((*up)->left == NULL)
break;
up = &(*up)->left;
}
unchained = *up;
}
/* We know that either the left or right successor of UNCHAINED is NULL.
R becomes the other one, it is chained into the parent of UNCHAINED. */
r = unchained->left;
if (r == NULL)
r = unchained->right;
if (sp == 0)
*rootp = r;
else
{
q = *nodestack[sp-1];
if (unchained == q->right)
q->right = r;
else
q->left = r;
}
if (unchained != root)
root->key = unchained->key;
if (!unchained->red)
{
/* Now we lost a black edge, which means that the number of black
edges on every path is no longer constant. We must balance the
tree. */
/* NODESTACK now contains all parents of R. R is likely to be NULL
in the first iteration. */
/* NULL nodes are considered black throughout - this is necessary for
correctness. */
while (sp > 0 && (r == NULL || !r->red))
{
node *pp = nodestack[sp - 1];
p = *pp;
/* Two symmetric cases. */
if (r == p->left)
{
/* Q is R's brother, P is R's parent. The subtree with root
R has one black edge less than the subtree with root Q. */
q = p->right;
if (q != NULL && q->red)
{
/* If Q is red, we know that P is black. We rotate P left
so that Q becomes the top node in the tree, with P below
it. P is colored red, Q is colored black.
This action does not change the black edge count for any
leaf in the tree, but we will be able to recognize one
of the following situations, which all require that Q
is black. */
q->red = 0;
p->red = 1;
/* Left rotate p. */
p->right = q->left;
q->left = p;
*pp = q;
/* Make sure pp is right if the case below tries to use
it. */
nodestack[sp++] = pp = &q->left;
q = p->right;
}
/* We know that Q can't be NULL here. We also know that Q is
black. */
if ((q->left == NULL || !q->left->red)
&& (q->right == NULL || !q->right->red))
{
/* Q has two black successors. We can simply color Q red.
The whole subtree with root P is now missing one black
edge. Note that this action can temporarily make the
tree invalid (if P is red). But we will exit the loop
in that case and set P black, which both makes the tree
valid and also makes the black edge count come out
right. If P is black, we are at least one step closer
to the root and we'll try again the next iteration. */
q->red = 1;
r = p;
}
else
{
/* Q is black, one of Q's successors is red. We can
repair the tree with one operation and will exit the
loop afterwards. */
if (q->right == NULL || !q->right->red)
{
/* The left one is red. We perform the same action as
in maybe_split_for_insert where two red edges are
adjacent but point in different directions:
Q's left successor (let's call it Q2) becomes the
top of the subtree we are looking at, its parent (Q)
and grandparent (P) become its successors. The former
successors of Q2 are placed below P and Q.
P becomes black, and Q2 gets the color that P had.
This changes the black edge count only for node R and
its successors. */
node q2 = q->left;
q2->red = p->red;
p->right = q2->left;
q->left = q2->right;
q2->right = q;
q2->left = p;
*pp = q2;
p->red = 0;
}
else
{
/* It's the right one. Rotate P left. P becomes black,
and Q gets the color that P had. Q's right successor
also becomes black. This changes the black edge
count only for node R and its successors. */
q->red = p->red;
p->red = 0;
q->right->red = 0;
/* left rotate p */
p->right = q->left;
q->left = p;
*pp = q;
}
/* We're done. */
sp = 1;
r = NULL;
}
}
else
{
/* Comments: see above. */
q = p->left;
if (q != NULL && q->red)
{
q->red = 0;
p->red = 1;
p->left = q->right;
q->right = p;
*pp = q;
nodestack[sp++] = pp = &q->right;
q = p->left;
}
if ((q->right == NULL || !q->right->red)
&& (q->left == NULL || !q->left->red))
{
q->red = 1;
r = p;
}
else
{
if (q->left == NULL || !q->left->red)
{
node q2 = q->right;
q2->red = p->red;
p->left = q2->right;
q->right = q2->left;
q2->left = q;
q2->right = p;
*pp = q2;
p->red = 0;
}
else
{
q->red = p->red;
p->red = 0;
q->left->red = 0;
p->left = q->right;
q->right = p;
*pp = q;
}
sp = 1;
r = NULL;
}
}
--sp;
}
if (r != NULL)
r->red = 0;
}
free (unchained);
return retval;
}
weak_alias (__tdelete, tdelete)
/* Walk the nodes of a tree.
ROOT is the root of the tree to be walked, ACTION the function to be
called at each node. LEVEL is the level of ROOT in the whole tree. */
static void
trecurse (const void *vroot, __action_fn_t action, int level)
{
node root = (node ) vroot;
if (root->left == NULL && root->right == NULL)
(*action) (root, leaf, level);
else
{
(*action) (root, preorder, level);
if (root->left != NULL)
trecurse (root->left, action, level + 1);
(*action) (root, postorder, level);
if (root->right != NULL)
trecurse (root->right, action, level + 1);
(*action) (root, endorder, level);
}
}
/* Walk the nodes of a tree.
ROOT is the root of the tree to be walked, ACTION the function to be
called at each node. */
void
__twalk (const void *vroot, __action_fn_t action)
{
const node root = (node) vroot;
CHECK_TREE (root);
if (root != NULL && action != NULL)
trecurse (root, action, 0);
}
weak_alias (__twalk, twalk)
/* The standardized functions miss an important functionality: the
tree cannot be removed easily. We provide a function to do this. */
static void
tdestroy_recurse (node root, __free_fn_t freefct)
{
if (root->left != NULL)
tdestroy_recurse (root->left, freefct);
if (root->right != NULL)
tdestroy_recurse (root->right, freefct);
(*freefct) ((void *) root->key);
/* Free the node itself. */
free (root);
}
void
__tdestroy (void *vroot, __free_fn_t freefct)
{
node root = (node) vroot;
CHECK_TREE (root);
if (root != NULL)
tdestroy_recurse (root, freefct);
}
weak_alias (__tdestroy, tdestroy)