X-Git-Url: http://git.csclub.uwaterloo.ca/?p=mspang%2Fwww.git;a=blobdiff_plain;f=events.xml;h=f09b0088ae0ca30b7400a8f2ca08f16d17b59eb5;hp=625822ae930fa2aa697190700d8c9e74bf5513ee;hb=297bd9828964c687d39ce998db991eefb34cb9d6;hpb=059c635a2c6f061f29e5611ccb5a05a8c767ee2e diff --git a/events.xml b/events.xml index 625822a..f09b008 100755 --- a/events.xml +++ b/events.xml @@ -953,13 +953,13 @@ lent to you for the duration of this class.

- No abstract available yet. - Abusing template metaprogramming in C++ for fun and profit No abstract available yet. @@ -1028,16 +1028,47 @@ lent to you for the duration of this class.

- A talk by Simon Law No abstract available yet. - - A talk by Jim Morrison - No abstract available yet. + + A talk by Michael McCool of the Computer Graphics Lab. + +

+Modern graphics accelerators, or "GPUs", have embedded high-performance +programmable components in the form of vertex and fragment shading units. +Recently, these units have evolved from 8-bit computations to floating-point, +and other operations provide array gather, scatter, and summation. +These capabilities make GPUs akin to array processors of the +past, but with a difference: every PC now has one! I am interested +in finding the best way to exploit this computational capacity for not +only graphics but for general-purpose computation. +

+Current APIs permit specification of the programs for GPUs +using an assembly-language level interface. Compilers for high-level +shading languages are available, such as NVIDIA's Cg, and OpenGL 2.0 and +DirectX will also include standardized shading languages. This talk will +review these. However, compilers for these languages read in an external +string specification, which can be inconvenient. +

+However, it is possible, using standard C++, to define a high-level +shading language directly in the API. Such a language can be nearly +indistinguishable from a special-purpose programming language, yet +permits more direct interaction with the specification of textures +(arrays) and parameters, simplifies implementation, and enables +on-the-fly generation, manipulation, and specialization of shader programs. +A shading language built into the API also permits the lifting of +C++ host language type, modularity, and scoping constructs into the shading +language without any additional implementation effort. Such an +embedded language could be used to program other embedded processors +(such as DSP chips in sound cards) or even to generate machine language +on the fly for the host CPU. +

+
No abstract available yet. - A talk by Simon Law No abstract available yet. + + A talk by Dan Brovkovich, Mathsoc's Computing Director + No abstract available yet. + + Carlos O'Donnell talks about "the last of the legacy processors to fall before the barbarian horde" @@ -1157,4 +1194,20 @@ GNU/Linux in an enterprise environment. This includes:

+ + A talk by James A. Morrison + +

+ Do you ever wonder what java is doing while you wait? Have you ever used +Modula-3? Do you wonder how lazily you can Mark and Sweep? Would you like to +know how to Stop-and-Copy? +

+ Come out to this talk and learn these things and more. No prior knowledge of +Garbage Collection or memory management is needed. +

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