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+Why are some games hard to play well? The study of computational
+complexity gives one answer: the games encode long computations. Any computation can be interpreted as an abstract game. Playing the
+game perfectly requires performing the computation. Remarkably, some
+natural games can encode these abstract games and thus simulate
+general computations. The more complex the game, the more complex the
+computations it can encode; games that can encode intractable problems
+are themselves intractable.
+I will describe how games can encode computations, and discuss some
+examples of both provably hard games (checkers, chess, go, etc.) and
+games that are believed to be hard (hex, jigsaw puzzles, etc.).
+