added some talks I found on the camcorder, csc-wics panel, indie game dev talk, fibernetics double talk
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CD or DVD should you so choose.
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<ul class="media">
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<mediaitem title="CSC and WiCS Career Panel">
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<abstract>
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<p>
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The CSC is joining WiCS to host a career panel! Come hear from Waterloo
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alumni as they speak about their time at Waterloo, experience with coop,
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and life beyond the university. A great chance to network and seek
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advice!
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</p>
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<p>
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The panelists are:
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<ul>
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<li>Joanne Mckinley - Software Engineer, Google</li>
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<li>Carol Kilner - COO, BanaLogic Corporation</li>
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<li>Harshal Jethwa - Consultant, Infusion</li>
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<li>Dan Collens - CTO, Big Roads</li>
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</ul>
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</p>
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</abstract>
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<presentor>Joanne McKinley (SE, Google),
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Carol Kilner (COO, BanaLogic Corp),
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Harshal Jethwa (Consultant, Infusion),
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Dan Collens (CTO, Big Roads)
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</presentor>
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<thumbnail file="csc-wics-f15-panel-thumb-small.jpg" />
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<mediafile file="csc-wics-f15-panel.mp4" type="Talk (x264)" />
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</mediaitem>
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<mediaitem title="Back to Back Talks: Culture Turnaround and Software Defined Networks">
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<abstract>
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<p>
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Back to back talks from John Stix and Francisco Dominguez on turning
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a company's culture around and on Software Defined Networks!
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</p>
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<p>
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John Stix will be talking about how he turned around the corporate culture at Fibernetics Corporation.
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</p>
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<p>
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Francisco Dominguez will be talking about Software Defined Networks, which
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for example can turn multiple flakey internet connections into one reliable
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one.
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</p>
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<p>
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The speakers are:
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<ul>
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<li>John Stix - President, Fibernetics</li>
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<li>Francisco Dominguez - CTO, Fibernetics</li>
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</ul>
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</p>
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<p>
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Food and drinks will be provided!
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</p>
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</abstract>
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<presentor>John Stix (President), Francisco Dominguez (CTO)</presentor>
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<thumbnail file="fibernetics-thumb-small.jpg" />
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<mediafile file="fibernetics.mp4" type="Talk (x264)" />
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</mediaitem>
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<mediaitem title="Starting a VN Indie Game Company as a UW Student">
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<abstract>
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<p> Many people want to make games as signified by all the game development
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schools that are appearing everywhere. But how would you do it as a UW
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student? This talk shares the experiences of how making Sakura River
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Interactive was founded without any Angel/VC investment.
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</p>
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<p> The talk will start off with inspiration drawn of Co-op Japan, to it's
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beginnings at Velocity. Then a reflection of how various game
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development and business skills was obtained in the unexpected ways at
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UW will follow. How the application of probabilities, theory of
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computation, physical/psychological attraction theories was used in the
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development of the company's first game. Finally how various Computer
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Science theories helped evaluate feasibility of several potential
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incoming business deals.
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</p>
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<a href="http://www.sakurariver.ca/">From Sakura River interactive</a>
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</abstract>
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<presentor>Alfe Clemencio</presentor>
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<thumbnail file="indie-game-dev-clemencio-thumb-small.png" />
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<mediafile file="indie-game-dev-clemencio.mp4" type="Talk (x264)" />
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</mediaitem>
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<mediaitem title="Cory Doctorow - The War on General Purpose Computing">
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<abstract>
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<p>
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