added some talks I found on the camcorder, csc-wics panel, indie game dev talk, fibernetics double talk

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Patrick Melanson 2016-01-25 14:22:58 -05:00
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CD or DVD should you so choose.
<ul class="media">
<mediaitem title="CSC and WiCS Career Panel">
<abstract>
<p>
The CSC is joining WiCS to host a career panel! Come hear from Waterloo
alumni as they speak about their time at Waterloo, experience with coop,
and life beyond the university. A great chance to network and seek
advice!
</p>
<p>
The panelists are:
<ul>
<li>Joanne Mckinley - Software Engineer, Google</li>
<li>Carol Kilner - COO, BanaLogic Corporation</li>
<li>Harshal Jethwa - Consultant, Infusion</li>
<li>Dan Collens - CTO, Big Roads</li>
</ul>
</p>
</abstract>
<presentor>Joanne McKinley (SE, Google),
Carol Kilner (COO, BanaLogic Corp),
Harshal Jethwa (Consultant, Infusion),
Dan Collens (CTO, Big Roads)
</presentor>
<thumbnail file="csc-wics-f15-panel-thumb-small.jpg" />
<mediafile file="csc-wics-f15-panel.mp4" type="Talk (x264)" />
</mediaitem>
<mediaitem title="Back to Back Talks: Culture Turnaround and Software Defined Networks">
<abstract>
<p>
Back to back talks from John Stix and Francisco Dominguez on turning
a company's culture around and on Software Defined Networks!
</p>
<p>
John Stix will be talking about how he turned around the corporate culture at Fibernetics Corporation.
</p>
<p>
Francisco Dominguez will be talking about Software Defined Networks, which
for example can turn multiple flakey internet connections into one reliable
one.
</p>
<p>
The speakers are:
<ul>
<li>John Stix - President, Fibernetics</li>
<li>Francisco Dominguez - CTO, Fibernetics</li>
</ul>
</p>
<p>
Food and drinks will be provided!
</p>
</abstract>
<presentor>John Stix (President), Francisco Dominguez (CTO)</presentor>
<thumbnail file="fibernetics-thumb-small.jpg" />
<mediafile file="fibernetics.mp4" type="Talk (x264)" />
</mediaitem>
<mediaitem title="Starting a VN Indie Game Company as a UW Student">
<abstract>
<p> Many people want to make games as signified by all the game development
schools that are appearing everywhere. But how would you do it as a UW
student? This talk shares the experiences of how making Sakura River
Interactive was founded without any Angel/VC investment.
</p>
<p> The talk will start off with inspiration drawn of Co-op Japan, to it's
beginnings at Velocity. Then a reflection of how various game
development and business skills was obtained in the unexpected ways at
UW will follow. How the application of probabilities, theory of
computation, physical/psychological attraction theories was used in the
development of the company's first game. Finally how various Computer
Science theories helped evaluate feasibility of several potential
incoming business deals.
</p>
<a href="http://www.sakurariver.ca/">From Sakura River interactive</a>
</abstract>
<presentor>Alfe Clemencio</presentor>
<thumbnail file="indie-game-dev-clemencio-thumb-small.png" />
<mediafile file="indie-game-dev-clemencio.mp4" type="Talk (x264)" />
</mediaitem>
<mediaitem title="Cory Doctorow - The War on General Purpose Computing">
<abstract>
<p>