Updated: Gavriel's talk on Monday.
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</p></abstract>
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</eventitem>
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<eventitem date="2013-07-22" time="5:00PM" room="MC 4020"
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title="The Future of 3D Graphics is in Software!">
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<short><p>
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Convergence between CPU and GPU approaches to processing sets the stage for an
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exciting transition to 3D rendering that takes place entirely in software.
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TransGaming's Nicolas Capens and Gavriel State will speak about this convergence
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and how it will influence the future of graphics.
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</p></short>
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<abstract><p>
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For some time now, it has been clear that there is strong momentum for convergence
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between CPU and GPU technologies. Initially, each technology used radically different
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approaches to processing, but over time GPUs have evolved to support more general
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purpose use while CPUs have evolved to include advanced vector processing and multiple
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execution cores. At TransGaming, we believe that this convergence will continue to the
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point where typical systems have only one type of processing unit, with large numbers
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of cores and very wide vector execution units available for high performance parallel
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execution. In this kind of environment, all graphics processing will ultimately take
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place in software.
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</p><p>
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In this talk, we will explore the converging nature of CPU and GPU approaches to
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processing, how dynamic specialization allows CPUs to efficiently perform tasks usually
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done by GPUs, and why we believe that the increased flexibility of more programmable
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architectures will ultimately win out over fixed function hardware, even in areas such
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as texture sampling.
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</p><p>
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<strong>TransGaming</strong> Inc. works at the cutting edge of 3D graphics, building
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technologies that bridge the gap between platform boundaries to allow games to be played
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on a variety of devices and operating systems. TransGaming works with other industry
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leaders to update established APIs such as OpenGL, while also breaking new ground in
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software rendering technology, which we believe will become increasingly important as
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CPU and GPU technologies converge.
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</p><p>
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<strong>Nicolas Capens</strong> is the architect of SwiftShader, TransGaming's high
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performance software renderer, and is also deeply involved in the ANGLE project, which
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provides efficient translation from OpenGL ES to Direct3D APIs for implementing WebGL
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on Windows. Nicolas received his MSci.Eng. degree in computer science from Ghent
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University in 2007.
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</p><p>
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<strong>Gavriel State (Gav)</strong> is TransGaming's Founder & CTO, and has worked in
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graphics and portability for over 20 year on dozens of platforms and APIs. Gav wrote
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his first software renderer when taking CS488 at UW, where he later graduated with a
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B.A.Sc. in Systems Design Engineering.
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</p></abstract>
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</eventitem>
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<eventitem date="2013-07-19" time="7:00PM" room="EV3 Fire Pit" title="CSC Goes Outside!">
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<short><p>
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Do you love the combination of s'mores, burgers, and fire? Are you brave enough to
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