Updated: Gavriel's talk on Monday.

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</p></abstract>
</eventitem>
<eventitem date="2013-07-22" time="5:00PM" room="MC 4020"
title="The Future of 3D Graphics is in Software!">
<short><p>
Convergence between CPU and GPU approaches to processing sets the stage for an
exciting transition to 3D rendering that takes place entirely in software.
TransGaming's Nicolas Capens and Gavriel State will speak about this convergence
and how it will influence the future of graphics.
</p></short>
<abstract><p>
For some time now, it has been clear that there is strong momentum for convergence
between CPU and GPU technologies. Initially, each technology used radically different
approaches to processing, but over time GPUs have evolved to support more general
purpose use while CPUs have evolved to include advanced vector processing and multiple
execution cores. At TransGaming, we believe that this convergence will continue to the
point where typical systems have only one type of processing unit, with large numbers
of cores and very wide vector execution units available for high performance parallel
execution. In this kind of environment, all graphics processing will ultimately take
place in software.
</p><p>
In this talk, we will explore the converging nature of CPU and GPU approaches to
processing, how dynamic specialization allows CPUs to efficiently perform tasks usually
done by GPUs, and why we believe that the increased flexibility of more programmable
architectures will ultimately win out over fixed function hardware, even in areas such
as texture sampling.
</p><p>
<strong>TransGaming</strong> Inc. works at the cutting edge of 3D graphics, building
technologies that bridge the gap between platform boundaries to allow games to be played
on a variety of devices and operating systems. TransGaming works with other industry
leaders to update established APIs such as OpenGL, while also breaking new ground in
software rendering technology, which we believe will become increasingly important as
CPU and GPU technologies converge.
</p><p>
<strong>Nicolas Capens</strong> is the architect of SwiftShader, TransGaming's high
performance software renderer, and is also deeply involved in the ANGLE project, which
provides efficient translation from OpenGL ES to Direct3D APIs for implementing WebGL
on Windows. Nicolas received his MSci.Eng. degree in computer science from Ghent
University in 2007.
</p><p>
<strong>Gavriel State (Gav)</strong> is TransGaming's Founder & CTO, and has worked in
graphics and portability for over 20 year on dozens of platforms and APIs. Gav wrote
his first software renderer when taking CS488 at UW, where he later graduated with a
B.A.Sc. in Systems Design Engineering.
</p></abstract>
</eventitem>
<eventitem date="2013-07-19" time="7:00PM" room="EV3 Fire Pit" title="CSC Goes Outside!">
<short><p>
Do you love the combination of s'mores, burgers, and fire? Are you brave enough to