Added F94 events

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James Perry 2002-04-16 01:10:17 +00:00
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<eventdefs>
<eventitem
date="1994-09-13" time="9:00 PM"
room="Princess Cinema"
title="Movie Outing: Brainstorm">
<short>
No description available.
</short>
<abstract>
<p>
The first of this term's CSC social events, we will be going to see
the movie ``Brainstorm'' at the Princess Cinema. This outing is
intended primarily for the new first-year students.
</p>
<p>
The Princess Cinema is Waterloo's repertoire theatre. This month
and next, they are featuring a ``Cyber Film Festival''. Upcoming
films include:
</p>
<ul>
<li>Brazil</li>
<li>Bladerunner (director's cut)</li>
<li>2001: A Space Odyssey</li>
<li>Naked Lunch</li>
</ul>
<p>
Admission is $4.25 for a Princess member, $7.50 for a non-member.
Membership to the Princess is $7.00 per year.
</p>
</abstract>
</eventitem>
<eventitem
date="1994-09-16" time="4:30 PM"
room="MC 4040"
title="CSC Elections">
<short>No description available</short>
<abstract>No abstract available</abstract>
</eventitem>
<eventitem
date="1994-09-19" time="4:30 PM"
room="MC 3022"
title="UNIX I Tutorial">
<short>No description available</short>
<abstract>No abstract available</abstract>
</eventitem>
<eventitem
date="1994-09-21" time="6:30 PM"
room="DC 1302"
title="SIGGRAPH Video Night">
<short>No description available</short>
<abstract>No abstract available</abstract>
</eventitem>
<eventitem
date="1994-09-22" time="4:30 PM"
room="MC 3022"
title="UNIX I Tutorial">
<short>No description available</short>
<abstract>No abstract available</abstract>
</eventitem>
<eventitem
date="1994-09-26" time="4:30 PM"
room="MC 3022"
title="UNIX II Tutorial">
<short>No description available</short>
<abstract>No abstract available</abstract>
</eventitem>
<eventitem
date="1994-10-13" time="5:00 PM"
room="DC 1302"
title="Prograph: Picture the Future">
<short>No description available</short>
<abstract>
<p>
What is the next step in the evolution of computer languages?
Intelligent agents? Distributed objects? or visual languages?
</p>
<p>
Visual languages overcome many of the drawbacks and limitations
of the textual languages that software development is based on
today. Do you think about programming in a linear fashion? Or do
you draw a mental picture of your algorithm and then linearize it
for the benefit of your compiler? Wouldn't it be nice if you could
code the same way you think?
</p>
<p>
Visual C++ and Visual BASIC aren't visual languages, but Prograph
is. Prograph is a commercially available, visual, object-oriented,
data-flow language. It is well suited to graphical user interface
development, but is as powerful for general-purpose programming as
any textual language.
</p>
<p>
The talk will comprise a discussion of the problems of textual
languages that visual languages solve, a live demonstration of
Prograph, and some of my observations of the applications of
Prograph to software development.
</p>
</abstract>
</eventitem>
<eventitem
date="1994-10-15" time="10:00 AM"
room="MC 3022"
title="ACM-Style Programming Contest">
<short>No description available</short>
<abstract>
<h3>Big Money and Prizes!</h3>
<p>
So you think you're a pretty good programmer? Pit your skills
against others on campus in this triannual event! Contestants will
have three hours to solve five programming problems in either C or
Pascal.
</p>
<p>
Last fall's winners went on to the International Finals and came
first overall! You could be there, too!
</p>
</abstract>
</eventitem>
<eventitem
date="1994-10-20" time="4:30 PM"
room="MC 3009"
title="Exploring the Internet">
<short>No description available</short>
<abstract>
<h3>Need something to do between assignments/beers?</h3>
<p>
Did you know that your undergrad account at Waterloo gives you
access tothe world's largest computer network? With thousands
of discussion groups, gigabytes of files to download, multimedia
information browsers, even on-line entertainment?
</p>
<p>
The resources available on the Internet are vast and wondrous, but
the tools for navigating it are sometimes confusing and arcane. In
this hands-on tutorial you will get the chance to get your feet wet
with the world's most mind-bogglingly big computer network, the
protocols and programs used, and how to use them responsibly and
effectively.
</p>
</abstract>
</eventitem>
<eventitem
date="1994-11-02" time="4:30 PM"
room="MC 2038"
title="Game Theory">
<short>No description available</short>
<abstract>
<h3>From the Minimax Theorem, through Alpha-Beta, and beyond...</h3>
<p>
This will be a descussion of the pitfalls of using mathematics and
algorithms to play classical board games. Thorough descriptions
shall be presented of the simple techniques used as the building
blocks that make all modern computer game players. I will use
tic-tac-toe as a control for my arguements. Other games such as
Chess, Othello and Go shall be the be a greater measure of progress;
and more importantly the targets of our dreams.
</p>
<p>
To enhance the discussion of the future, Barney Pell's Metagamer
shall be introduced. His work in define classes of games is
important in identifying the features necessary for analysis.
</p>
</abstract>
</eventitem>
<eventitem date="2002-01-26" time="2:00 PM"
room="Comfy Lounge MC3001"
title="An Introduction to GNU Hurd">