use CeoFrame as parent class for TransactionView
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continuous-integration/drone/push Build is passing
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@ -31,7 +31,7 @@ class CeoFrame(Frame):
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def _ceoframe_on_load(self):
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# We usually don't want _on_load() to be called multiple times
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# e.g. when switching back to a scene
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# e.g. when switching back to a scene, or after calling reset()
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if self._loaded:
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return
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self._loaded = True
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@ -1,29 +1,23 @@
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from threading import Thread
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from asciimatics.exceptions import NextScene
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from asciimatics.widgets import Frame, Layout, Button, Divider, Label
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from asciimatics.widgets import Layout, Button, Divider, Label
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from ..operation_strings import descriptions as op_desc
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from ..utils import generic_handle_stream_response
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from .CeoFrame import CeoFrame
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from .TUIStreamResponseHandler import TUIStreamResponseHandler
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class TransactionView(Frame):
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class TransactionView(CeoFrame):
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def __init__(self, screen, width, height, model):
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super().__init__(
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screen,
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height,
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width,
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can_scroll=False,
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on_load=self._txnview_on_load,
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title='Running Transaction',
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screen, height, width, model, 'Transaction',
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on_load=self._txnview_on_load, title='Running Transaction',
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)
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self._model = model
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# map operation names to label widgets
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self._labels = model.viewdata['Transaction']['labels']
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# this is an ugly hack to get around the fact that _on_load()
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# will be called again when we reset() in enable_next_btn.
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self._loaded = False
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def _add_buttons(self):
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layout = Layout([100])
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@ -44,13 +38,9 @@ class TransactionView(Frame):
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self._op_layout.add_widget(Label(''), 2)
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def _txnview_on_load(self):
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if self._loaded:
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return
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self._loaded = True
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d = self._model.viewdata['Transaction']
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first_time = True
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if d['op_layout'] is None:
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first_time = True
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self._op_layout = Layout([12, 1, 10])
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self.add_layout(self._op_layout)
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# store the layouts so that we can re-use them when the screen
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