fix markdown font for 1994 events

pull/328/head
catherine-w 1 year ago
parent e72940aaae
commit 646d5afe78
  1. 15
      content/events/1994/fall/ACM-Style-Programming-Contest.md
  2. 13
      content/events/1994/fall/Exploring-the-Internet.md
  3. 11
      content/events/1994/fall/Game-Theory.md

@ -1,14 +1,11 @@
---
name: 'ACM-Style Programming Contest'
short: 'No description available'
date: 'Sat Oct 15 1994 11:00:00 GMT-0400 (Eastern Daylight Time)'
name: "ACM-Style Programming Contest"
short: "Big Money and Prizes!"
date: "Sat Oct 15 1994 11:00:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'MC 3022'
location: "MC 3022"
---
### Big Money and Prizes!
So you think you're a pretty good programmer? Pit your skills against others on campus in this triannual event! Contestants will have three hours to solve five programming problems in either C or Pascal.
Last fall's winners went on to the International Finals and came first overall! You could be there, too!
So you think you're a pretty good programmer? Pit your skills against others on campus in this triannual event! Contestants will have three hours to solve five programming problems in either C or Pascal.
Last fall's winners went on to the International Finals and came first overall! You could be there, too!

@ -1,14 +1,11 @@
---
name: 'Exploring the Internet'
short: 'No description available'
date: 'Thu Oct 20 1994 17:30:00 GMT-0400 (Eastern Daylight Time)'
name: "Exploring the Internet"
short: "Need something to do between assignments/beers?"
date: "Thu Oct 20 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'MC 3009'
location: "MC 3009"
---
### Need something to do between assignments/beers?
Did you know that your undergrad account at Waterloo gives you access to the world's largest computer network? With thousands of discussion groups, gigabytes of files to download, multimedia information browsers, even on-line entertainment?
The resources available on the Internet are vast and wondrous, but the tools for navigating it are sometimes confusing and arcane. In this hands-on tutorial you will get the chance to get your feet wet with the world's most mind-bogglingly big computer network, the protocols and programs used, and how to use them responsibly and effectively.
The resources available on the Internet are vast and wondrous, but the tools for navigating it are sometimes confusing and arcane. In this hands-on tutorial you will get the chance to get your feet wet with the world's most mind-bogglingly big computer network, the protocols and programs used, and how to use them responsibly and effectively.

@ -1,14 +1,11 @@
---
name: 'Game Theory'
short: 'No description available'
date: 'Wed Nov 02 1994 17:30:00 GMT-0500 (Eastern Standard Time)'
name: "Game Theory"
short: "From the Minimax Theorem, through Alpha-Beta, and beyond..."
date: "Wed Nov 02 1994 17:30:00 GMT-0500 (Eastern Standard Time)"
online: false
location: 'MC 2038'
location: "MC 2038"
---
### From the Minimax Theorem, through Alpha-Beta, and beyond...
This will be a discussion of the pitfalls of using mathematics and algorithms to play classical board games. Thorough descriptions shall be presented of the simple techniques used as the building blocks that make all modern computer game players. I will use tic-tac-toe as a control for my arguments. Other games such as Chess, Othello and Go shall be the be a greater measure of progress; and more importantly the targets of our dreams.
To enhance the discussion of the future, Barney Pell's Metagamer shall be introduced. His work in define classes of games is important in identifying the features necessary for analysis.

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