change 'no description available' empty string (#337)
continuous-integration/drone/push Build is passing Details

fixes #305

Co-authored-by: catherine-w <37776108+catherine-w@users.noreply.github.com>
Reviewed-on: #337
Reviewed-by: n3parikh <n3parikh@csclub.uwaterloo.ca>
Co-authored-by: c29wan <c29wan@localhost>
Co-committed-by: c29wan <c29wan@localhost>
This commit is contained in:
c29wan 2021-10-08 19:56:33 -04:00
parent 92bf4752cd
commit 64ff1d44d2
14 changed files with 76 additions and 83 deletions

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--- ---
name: 'ACM-Style Programming Contest' name: "ACM-Style Programming Contest"
short: 'No description available' short: ""
date: 'Sat Oct 15 1994 10:00:00 GMT-0400 (Eastern Daylight Time)' date: "Sat Oct 15 1994 11:00:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'MC 3022' location: "MC 3022"
--- ---
### Big Money and Prizes! ### Big Money and Prizes!
So you think you're a pretty good programmer? Pit your skills against others on campus in this triannual event! Contestants will have three hours to solve five programming problems in either C or Pascal. So you think you're a pretty good programmer? Pit your skills against others on campus in this triannual event! Contestants will have three hours to solve five programming problems in either C or Pascal.
Last fall's winners went on to the International Finals and came first overall! You could be there, too!
Last fall's winners went on to the International Finals and came first overall! You could be there, too!

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name: 'CSC Elections' name: "CSC Elections"
short: 'No description available' short: ""
date: 'Fri Sep 16 1994 16:30:00 GMT-0400 (Eastern Daylight Time)' date: "Fri Sep 16 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'MC 4040' location: "MC 4040"
--- ---
No abstract available No abstract available

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--- ---
name: 'Exploring the Internet' name: "Exploring the Internet"
short: 'No description available' short: ""
date: 'Thu Oct 20 1994 16:30:00 GMT-0400 (Eastern Daylight Time)' date: "Thu Oct 20 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'MC 3009' location: "MC 3009"
--- ---
### Need something to do between assignments/beers? ### Need something to do between assignments/beers?
Did you know that your undergrad account at Waterloo gives you access to the world's largest computer network? With thousands of discussion groups, gigabytes of files to download, multimedia information browsers, even on-line entertainment? Did you know that your undergrad account at Waterloo gives you access to the world's largest computer network? With thousands of discussion groups, gigabytes of files to download, multimedia information browsers, even on-line entertainment?
The resources available on the Internet are vast and wondrous, but the tools for navigating it are sometimes confusing and arcane. In this hands-on tutorial you will get the chance to get your feet wet with the world's most mind-bogglingly big computer network, the protocols and programs used, and how to use them responsibly and effectively. The resources available on the Internet are vast and wondrous, but the tools for navigating it are sometimes confusing and arcane. In this hands-on tutorial you will get the chance to get your feet wet with the world's most mind-bogglingly big computer network, the protocols and programs used, and how to use them responsibly and effectively.

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--- ---
name: 'Game Theory' name: "Game Theory"
short: 'No description available' short: ""
date: 'Wed Nov 02 1994 16:30:00 GMT-0500 (Eastern Standard Time)' date: "Wed Nov 02 1994 17:30:00 GMT-0500 (Eastern Standard Time)"
online: false online: false
location: 'MC 2038' location: "MC 2038"
--- ---
### From the Minimax Theorem, through Alpha-Beta, and beyond... ### From the Minimax Theorem, through Alpha-Beta, and beyond...
@ -11,4 +11,3 @@ location: 'MC 2038'
This will be a discussion of the pitfalls of using mathematics and algorithms to play classical board games. Thorough descriptions shall be presented of the simple techniques used as the building blocks that make all modern computer game players. I will use tic-tac-toe as a control for my arguments. Other games such as Chess, Othello and Go shall be the be a greater measure of progress; and more importantly the targets of our dreams. This will be a discussion of the pitfalls of using mathematics and algorithms to play classical board games. Thorough descriptions shall be presented of the simple techniques used as the building blocks that make all modern computer game players. I will use tic-tac-toe as a control for my arguments. Other games such as Chess, Othello and Go shall be the be a greater measure of progress; and more importantly the targets of our dreams.
To enhance the discussion of the future, Barney Pell's Metagamer shall be introduced. His work in define classes of games is important in identifying the features necessary for analysis. To enhance the discussion of the future, Barney Pell's Metagamer shall be introduced. His work in define classes of games is important in identifying the features necessary for analysis.

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--- ---
name: 'Prograph: Picture the Future' name: "Prograph: Picture the Future"
short: 'No description available' short: ""
date: 'Thu Oct 13 1994 17:00:00 GMT-0400 (Eastern Daylight Time)' date: "Thu Oct 13 1994 18:00:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'DC 1302' location: "DC 1302"
--- ---
What is the next step in the evolution of computer languages? Intelligent agents? Distributed objects? or visual languages? What is the next step in the evolution of computer languages? Intelligent agents? Distributed objects? or visual languages?
Visual languages overcome many of the drawbacks and limitations of the textual languages that software development is based on today. Do you think about programming in a linear fashion? Or do you draw a mental picture of your algorithm and then linearize it for the benefit of your compiler? Wouldn't it be nice if you could code the same way you think? Visual languages overcome many of the drawbacks and limitations of the textual languages that software development is based on today. Do you think about programming in a linear fashion? Or do you draw a mental picture of your algorithm and then linearize it for the benefit of your compiler? Wouldn't it be nice if you could code the same way you think?
Visual C++ and Visual BASIC aren't visual languages, but Prograph is. Prograph is a commercially available, visual, object-oriented, data-flow language. It is well suited to graphical user interface development, but is as powerful for general-purpose programming as any textual language. Visual C++ and Visual BASIC aren't visual languages, but Prograph is. Prograph is a commercially available, visual, object-oriented, data-flow language. It is well suited to graphical user interface development, but is as powerful for general-purpose programming as any textual language.
The talk will comprise a discussion of the problems of textual languages that visual languages solve, a live demonstration of Prograph, and some of my observations of the applications of Prograph to software development.
The talk will comprise a discussion of the problems of textual languages that visual languages solve, a live demonstration of Prograph, and some of my observations of the applications of Prograph to software development.

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--- ---
name: 'SIGGRAPH Video Night' name: "SIGGRAPH Video Night"
short: 'No description available' short: ""
date: 'Wed Sep 21 1994 18:30:00 GMT-0400 (Eastern Daylight Time)' date: "Wed Sep 21 1994 19:30:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'DC 1302' location: "DC 1302"
--- ---
No abstract available No abstract available

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--- ---
name: 'UNIX I Tutorial' name: "UNIX I Tutorial"
short: 'No description available' short: ""
date: 'Thu Sep 22 1994 16:30:00 GMT-0400 (Eastern Daylight Time)' date: "Thu Sep 22 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'MC 3022' location: "MC 3022"
--- ---
No abstract available No abstract available

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--- ---
name: 'UNIX II Tutorial' name: "UNIX II Tutorial"
short: 'No description available' short: ""
date: 'Mon Sep 26 1994 16:30:00 GMT-0400 (Eastern Daylight Time)' date: "Mon Sep 26 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'MC 3022' location: "MC 3022"
--- ---
No abstract available No abstract available

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--- ---
name: 'GDB, Purify Tutorial' name: "GDB, Purify Tutorial"
short: 'No description available.' short: ""
date: 'Tue Oct 19 1999 16:30:00 GMT-0400 (Eastern Daylight Time)' date: "Tue Oct 19 1999 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false online: false
location: 'DC1304' location: "DC1304"
--- ---
Debugging can be the most difficult and time consuming part of any program's life-cycle. Far from an exact science, it's more of an art ... and close to some kind of dark magic. Cryptic error messages, lousy error checking, and icky things like implicit casts can make it nearly impossible to know what's going on inside your program. Debugging can be the most difficult and time consuming part of any program's life-cycle. Far from an exact science, it's more of an art ... and close to some kind of dark magic. Cryptic error messages, lousy error checking, and icky things like implicit casts can make it nearly impossible to know what's going on inside your program.
Several tools are available to help automate your debugging. GDB and Purify are among the most powerful debugging tools available in a UNIX environment. GDB is an interactive debugger, allowing you to \`step' through a program, examine function calls, variable contents, stack traces and let you look at the state of a program after it crashes. Purify is a commercial program designed to help find and remove memory leaks from programs written in languages without automatic garbage collection. Several tools are available to help automate your debugging. GDB and Purify are among the most powerful debugging tools available in a UNIX environment. GDB is an interactive debugger, allowing you to \`step' through a program, examine function calls, variable contents, stack traces and let you look at the state of a program after it crashes. Purify is a commercial program designed to help find and remove memory leaks from programs written in languages without automatic garbage collection.
This talk will cover how to compile your C and C++ programs for use with GDB and Purify, as well as how to use the available X interfaces. If a purify license is available on undergrad at the time of the talk, we will cover how to use it during runtime. This talk will cover how to compile your C and C++ programs for use with GDB and Purify, as well as how to use the available X interfaces. If a purify license is available on undergrad at the time of the talk, we will cover how to use it during runtime.

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--- ---
name: 'Enterprise Java APIs and Implementing a Web Portal (1)' name: "Enterprise Java APIs and Implementing a Web Portal (1)"
short: 'No description available.' short: ""
date: 'Thu Mar 30 2000 16:30:00 GMT-0500 (Eastern Standard Time)' date: "Thu Mar 30 2000 17:30:00 GMT-0500 (Eastern Standard Time)"
online: false online: false
location: 'DC1304' location: "DC1304"
--- ---
Real World J2EE - Design Patterns and architecture behind the yet to be released J2EE portal: theserverside.com Real World J2EE - Design Patterns and architecture behind the yet to be released J2EE portal: theserverside.com
This talk will feature an exclusive look at the architecture behind the new J2EE portal: theserverside.com. Join Floyd Marinescu in a walk-through of the back-end of the portal, while learning about J2EE and its real world patterns, applications, problems and benefits.
This talk will feature an exclusive look at the architecture behind the new J2EE portal: theserverside.com. Join Floyd Marinescu in a walk-through of the back-end of the portal, while learning about J2EE and its real world patterns, applications, problems and benefits.

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--- ---
name: 'Enterprise Java APIs and Implementing a Web Portal' name: "Enterprise Java APIs and Implementing a Web Portal"
short: 'No description available.' short: ""
date: 'Fri Mar 24 2000 16:30:00 GMT-0500 (Eastern Standard Time)' date: "Fri Mar 24 2000 17:30:00 GMT-0500 (Eastern Standard Time)"
online: false online: false
location: 'DC1304' location: "DC1304"
--- ---
### by Floyd Marinescu ### by Floyd Marinescu
The first talk will be an introduction to the Enterprise Java API's: Servlets, JSP, EJB, and how to use them to build eCommerce sites. The first talk will be an introduction to the Enterprise Java API's: Servlets, JSP, EJB, and how to use them to build eCommerce sites.
The second talk will be about how these technologies were used to implement a real world portal. The talk will include an overview of the design patterns used and will feature architectural information about the yet to be release portal (which I am one of the developers) called theserverside.com.
The second talk will be about how these technologies were used to implement a real world portal. The talk will include an overview of the design patterns used and will feature architectural information about the yet to be release portal (which I am one of the developers) called theserverside.com.

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name: 'Meeting #3' name: "Meeting #3"
short: 'No description available.' short: ""
date: 'Mon Jan 29 2001 14:39:00 GMT-0500 (Eastern Standard Time)' date: "Mon Jan 29 2001 15:39:00 GMT-0500 (Eastern Standard Time)"
online: false online: false
location: 'MC3036' location: "MC3036"
--- ---
No abstract available. No abstract available.

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name: 'Meeting #4' name: "Meeting #4"
short: 'No description available.' short: ""
date: 'Mon Feb 05 2001 15:30:00 GMT-0500 (Eastern Standard Time)' date: "Mon Feb 05 2001 16:30:00 GMT-0500 (Eastern Standard Time)"
online: false online: false
location: 'MC3036' location: "MC3036"
--- ---
No abstract available. No abstract available.

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name: 'Meeting #5' name: "Meeting #5"
short: 'No description available.' short: ""
date: 'Mon Feb 12 2001 15:30:00 GMT-0500 (Eastern Standard Time)' date: "Mon Feb 12 2001 16:30:00 GMT-0500 (Eastern Standard Time)"
online: false online: false
location: 'MC3036' location: "MC3036"
--- ---
No abstract available. No abstract available.