Compare commits

..

2 Commits

Author SHA1 Message Date
catherine-w 4ba8e9082e Merge branch into content/event-no-description 1 year ago
catherine-w 890adad5f3 replace 'no description available' with '' 1 year ago
  1. 13
      content/events/1994/fall/ACM-Style-Programming-Contest.md
  2. 10
      content/events/1994/fall/CSC-Elections.md
  3. 8
      content/events/1994/fall/Exploring-the-Internet.md
  4. 9
      content/events/1994/fall/Game-Theory.md
  5. 17
      content/events/1994/fall/Prograph-Picture-the-Future.md
  6. 10
      content/events/1994/fall/SIGGRAPH-Video-Night.md
  7. 10
      content/events/1994/fall/UNIX-I-Tutorial.md
  8. 10
      content/events/1994/fall/UNIX-II-Tutorial.md

@ -1,14 +1,13 @@
---
name: 'ACM-Style Programming Contest'
short: '
date: 'Sat Oct 15 1994 11:00:00 GMT-0400 (Eastern Daylight Time)'
name: "ACM-Style Programming Contest"
short: ""
date: "Sat Oct 15 1994 11:00:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'MC 3022'
location: "MC 3022"
---
### Big Money and Prizes!
So you think you're a pretty good programmer? Pit your skills against others on campus in this triannual event! Contestants will have three hours to solve five programming problems in either C or Pascal.
Last fall's winners went on to the International Finals and came first overall! You could be there, too!
So you think you're a pretty good programmer? Pit your skills against others on campus in this triannual event! Contestants will have three hours to solve five programming problems in either C or Pascal.
Last fall's winners went on to the International Finals and came first overall! You could be there, too!

@ -1,9 +1,9 @@
---
name: 'CSC Elections'
short: '
date: 'Fri Sep 16 1994 17:30:00 GMT-0400 (Eastern Daylight Time)'
name: "CSC Elections"
short: ""
date: "Fri Sep 16 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'MC 4040'
location: "MC 4040"
---
No abstract available
No abstract available

@ -1,14 +1,10 @@
---
name: 'Exploring the Internet'
short: '
date: 'Thu Oct 20 1994 17:30:00 GMT-0400 (Eastern Daylight Time)'
online: false
location: 'MC 3009'
---
### Need something to do between assignments/beers?
Did you know that your undergrad account at Waterloo gives you access to the world's largest computer network? With thousands of discussion groups, gigabytes of files to download, multimedia information browsers, even on-line entertainment?
The resources available on the Internet are vast and wondrous, but the tools for navigating it are sometimes confusing and arcane. In this hands-on tutorial you will get the chance to get your feet wet with the world's most mind-bogglingly big computer network, the protocols and programs used, and how to use them responsibly and effectively.
The resources available on the Internet are vast and wondrous, but the tools for navigating it are sometimes confusing and arcane. In this hands-on tutorial you will get the chance to get your feet wet with the world's most mind-bogglingly big computer network, the protocols and programs used, and how to use them responsibly and effectively.

@ -1,9 +1,9 @@
---
name: 'Game Theory'
short: '
date: 'Wed Nov 02 1994 17:30:00 GMT-0500 (Eastern Standard Time)'
name: "Game Theory"
short: ""
date: "Wed Nov 02 1994 17:30:00 GMT-0500 (Eastern Standard Time)"
online: false
location: 'MC 2038'
location: "MC 2038"
---
### From the Minimax Theorem, through Alpha-Beta, and beyond...
@ -11,4 +11,3 @@ location: 'MC 2038'
This will be a discussion of the pitfalls of using mathematics and algorithms to play classical board games. Thorough descriptions shall be presented of the simple techniques used as the building blocks that make all modern computer game players. I will use tic-tac-toe as a control for my arguments. Other games such as Chess, Othello and Go shall be the be a greater measure of progress; and more importantly the targets of our dreams.
To enhance the discussion of the future, Barney Pell's Metagamer shall be introduced. His work in define classes of games is important in identifying the features necessary for analysis.

@ -1,16 +1,15 @@
---
name: 'Prograph: Picture the Future'
short: '
date: 'Thu Oct 13 1994 18:00:00 GMT-0400 (Eastern Daylight Time)'
name: "Prograph: Picture the Future"
short: ""
date: "Thu Oct 13 1994 18:00:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'DC 1302'
location: "DC 1302"
---
What is the next step in the evolution of computer languages? Intelligent agents? Distributed objects? or visual languages?
What is the next step in the evolution of computer languages? Intelligent agents? Distributed objects? or visual languages?
Visual languages overcome many of the drawbacks and limitations of the textual languages that software development is based on today. Do you think about programming in a linear fashion? Or do you draw a mental picture of your algorithm and then linearize it for the benefit of your compiler? Wouldn't it be nice if you could code the same way you think?
Visual languages overcome many of the drawbacks and limitations of the textual languages that software development is based on today. Do you think about programming in a linear fashion? Or do you draw a mental picture of your algorithm and then linearize it for the benefit of your compiler? Wouldn't it be nice if you could code the same way you think?
Visual C++ and Visual BASIC aren't visual languages, but Prograph is. Prograph is a commercially available, visual, object-oriented, data-flow language. It is well suited to graphical user interface development, but is as powerful for general-purpose programming as any textual language.
The talk will comprise a discussion of the problems of textual languages that visual languages solve, a live demonstration of Prograph, and some of my observations of the applications of Prograph to software development.
Visual C++ and Visual BASIC aren't visual languages, but Prograph is. Prograph is a commercially available, visual, object-oriented, data-flow language. It is well suited to graphical user interface development, but is as powerful for general-purpose programming as any textual language.
The talk will comprise a discussion of the problems of textual languages that visual languages solve, a live demonstration of Prograph, and some of my observations of the applications of Prograph to software development.

@ -1,9 +1,9 @@
---
name: 'SIGGRAPH Video Night'
short: '
date: 'Wed Sep 21 1994 19:30:00 GMT-0400 (Eastern Daylight Time)'
name: "SIGGRAPH Video Night"
short: ""
date: "Wed Sep 21 1994 19:30:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'DC 1302'
location: "DC 1302"
---
No abstract available
No abstract available

@ -1,9 +1,9 @@
---
name: 'UNIX I Tutorial'
short: '
date: 'Thu Sep 22 1994 17:30:00 GMT-0400 (Eastern Daylight Time)'
name: "UNIX I Tutorial"
short: ""
date: "Thu Sep 22 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'MC 3022'
location: "MC 3022"
---
No abstract available
No abstract available

@ -1,9 +1,9 @@
---
name: 'UNIX II Tutorial'
short: '
date: 'Mon Sep 26 1994 17:30:00 GMT-0400 (Eastern Daylight Time)'
name: "UNIX II Tutorial"
short: ""
date: "Mon Sep 26 1994 17:30:00 GMT-0400 (Eastern Daylight Time)"
online: false
location: 'MC 3022'
location: "MC 3022"
---
No abstract available
No abstract available

Loading…
Cancel
Save