20 lines
1.2 KiB
Plaintext
20 lines
1.2 KiB
Plaintext
export const metadata = {
|
|
name: "Tech Talk Title",
|
|
short: "Learn how React works and make your own version!",
|
|
poster: "/images/playground/alt-tab.jpg",
|
|
};
|
|
|
|
You've got a game, but you didn't write it. You're running it by emulating the machine it was meant to run on, and the machine it was
|
|
meant to run on never had support for networking. Now, you want to play with your friend, over the Internet. Oh, and it's not
|
|
acceptable to incur any latency between your controller and the game while we're at it. Surely that can't be possible, right?
|
|
Wrong. This talk will discuss the re-emulation technique for netplay used commercially by a system called GGPO and freely in
|
|
an emulator frontend called RetroArch, and how similar techniques can be applied to make networking work in other scenarios
|
|
it was never meant for. This will be an unprepared, impromptu talk with no slides, so it should either be a fascinating dive
|
|
into a little-heard-of technique, or an impenetrable mess of jargon and algorithms. Either way, it should be fun. Professor
|
|
Richards is the maintainer of the netplay infrastructure for RetroArch, a popular emulator frontend for multiple platforms.
|
|
|
|
# Download
|
|
|
|
- BitTorrent:[Netplay in Emulators (mp4)]
|
|
- HTTP (web browser):[Netplay in Emulators (mp4)]
|