Added Alfe Game Dev Talk

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Theo Belaire 2015-10-06 15:01:47 -04:00
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commit 87d15b9bd3
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<!-- Fall 2015 -->
<eventitem date="2015-10-02" time="7:30 PM" room="MC 4040"
title="'Why Am I Studying This?'">
<short>
<p>
Big-O, the Halting Problem, Finite State Machines, and more are concepts that get
even more interesting in the real world. Come and hear Tom Rathborne talk about how theory
hits reality (often with a bang!) at Booking.com.
</p>
</short>
<abstract>
<ul>
<li>Data Structures</li>
<li>Finite State Machines</li>
<li>big-O</li>
<li>Queuing theory</li>
<li>Race conditions</li>
<li>Compilers</li>
<li>The Halting Problem</li>
<li>etc.</li>
</ul>
<p>
These things get even more interesting in the real world.
Come and hear Tom Rathborne talk about how theory hits reality (often with a bang!) at
Booking.com, the biggest not-a-technology-company on the Internet.
</p>
<p>
Food and drinks will be provided!
</p>
</abstract>
</eventitem>
<eventitem date="2015-10-16" time="7:00 PM" room="ML Theatre of the Arts"
title="Cory Doctorow - The War on General Purpose Computing">
<short>
@ -99,6 +67,68 @@
</abstract>
</eventitem>
<eventitem date="2015-10-07" time="5:30 PM" room="MC 4061"
title="Starting an VN Indie Game Company as a UW Student">
<short>
<p>Come out to a talk by Alfe Clemencio!</p>
<p> Many people want to make games as signified by all the game development
schools that are appearing everywhere. But how would you do it as a UW
student? This talk shares the experiences of how making Sakura River
Interactive was founded without any Angel/VC investment.
</p>
</short>
<abstract>
<p>Come out to a talk by Alfe Clemencio!</p>
<p> Many people want to make games as signified by all the game development
schools that are appearing everywhere. But how would you do it as a UW
student? This talk shares the experiences of how making Sakura River
Interactive was founded without any Angel/VC investment.
</p>
<p> The talk will start off with inspiration drawn of Co-op Japan, to it's
beginnings at Velocity. Then a reflection of how various game
development and business skills was obtained in the unexpected ways at
UW will follow. How the application of probabilities, theory of
computation, physical/psychological attraction theories was used in the
development of the company's first game. Finally how various Computer
Science theories helped evaluate feasibility of several potential
incoming business deals.
</p>
<a href="http://www.sakurariver.ca/">From Sakura River interactive</a>
</abstract>
</eventitem>
<eventitem date="2015-10-02" time="7:30 PM" room="MC 4040"
title="'Why Am I Studying This?'">
<short>
<p>
Big-O, the Halting Problem, Finite State Machines, and more are concepts that get
even more interesting in the real world. Come and hear Tom Rathborne talk about how theory
hits reality (often with a bang!) at Booking.com.
</p>
</short>
<abstract>
<ul>
<li>Data Structures</li>
<li>Finite State Machines</li>
<li>big-O</li>
<li>Queuing theory</li>
<li>Race conditions</li>
<li>Compilers</li>
<li>The Halting Problem</li>
<li>etc.</li>
</ul>
<p>
These things get even more interesting in the real world.
Come and hear Tom Rathborne talk about how theory hits reality (often with a bang!) at
Booking.com, the biggest not-a-technology-company on the Internet.
</p>
<p>
Food and drinks will be provided!
</p>
</abstract>
</eventitem>
<eventitem date="2015-09-30" time="5:00 PM" room="DC 1304"
title="Back to Back Talks: Culture Turnaround and Software Defined Networks">
<short>