Fixed ordering of media

This commit is contained in:
Uday Barar 2018-11-14 17:57:59 -05:00
parent c4fa987c27
commit d22e05f6ba
1 changed files with 9 additions and 10 deletions

View File

@ -11,6 +11,15 @@
CD or DVD should you so choose.
<ul class="media">
<mediaitem title="Netplay in Emulators">
<abstract>
<p>You've got a game, but you didn't write it. You're running it by emulating the machine it was meant to run on, and the machine it was meant to run on never had support for networking. Now, you want to play with your friend, over the Internet. Oh, and it's not acceptable to incur any latency between your controller and the game while we're at it. Surely that can't be possible, right? Wrong. This talk will discuss the re-emulation technique for netplay used commercially by a system called GGPO and freely in an emulator frontend called RetroArch, and how similar techniques can be applied to make networking work in other scenarios it was never meant for. This will be an unprepared, impromptu talk with no slides, so it should either be a fascinating dive into a little-heard-of technique, or an impenetrable mess of jargon and algorithms. Either way, it should be fun. Professor Richards is the maintainer of the netplay infrastructure for RetroArch, a popular emulator frontend for multiple platforms.</p>
</abstract>
<presentor>Gregor Richards</presentor>
<mediafile file="gregor-talk.mp4" type="Netplay in Emulators (mp4)" />
<thumbnail file="gregor-talk-thumbnail.png"/>
</mediaitem>
<mediaitem title="Unix 102 Spring 2017">
<abstract>
<p>
@ -27,16 +36,6 @@
<thumbnail file="unix102-s17-thumb-small.jpg"/>
</mediaitem>
<mediaitem title="Netplay in Emulators">
<abstract>
<p>You've got a game, but you didn't write it. You're running it by emulating the machine it was meant to run on, and the machine it was meant to run on never had support for networking. Now, you want to play with your friend, over the Internet. Oh, and it's not acceptable to incur any latency between your controller and the game while we're at it. Surely that can't be possible, right? Wrong. This talk will discuss the re-emulation technique for netplay used commercially by a system called GGPO and freely in an emulator frontend called RetroArch, and how similar techniques can be applied to make networking work in other scenarios it was never meant for. This will be an unprepared, impromptu talk with no slides, so it should either be a fascinating dive into a little-heard-of technique, or an impenetrable mess of jargon and algorithms. Either way, it should be fun. Professor Richards is the maintainer of the netplay infrastructure for RetroArch, a popular emulator frontend for multiple platforms.</p>
</abstract>
<presentor>Gregor Richards</presentor>
<mediafile file="gregor-talk.mp4" type="Netplay in Emulators (mp4)" />
<!-- <thumbnail file="gregor-talk-thumbnail.png"/>-->
</mediaitem>
<mediaitem title="ALT-TAB - Manic PXE Dream Servers">
<abstract>
<p>