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<eventdefs>
<!-- fall 2007 -->
<eventitem date="2007-09-25" time="1:30 PM" room="DC 1302" title="Virtual Reality, Real Law: The regulation of Property in Vidoe Games">
<short>Susan Abramovitch</short>
<abstract>
<p>
This talk is run by the School of Computer Science
</p>
<p>
How should virtual property created in games, such as weapons used in
games like Mir 3 and real estate or clothing created or acquired in
games like Second Life, be treated in law. Although the videogaming
industry continues to multiply in value, virtual property created in
virtual worlds has not been formally recognized by any North American
court or legislature. A bridge has been taking shape from gaming's
virtual economies to real world economies, for example, through
unauthorized copying of designer clothes sold on Second Life for in-game
cash, or real court damages awarded against deletion of player-earned
swords in Mir 3. The trading of virtual property is important to a
large number of people and property rights in virtual property are
currently being recognized by some foreign legal bodies.
</p>
<p>
Susan Abramovitch will explain the legal considerations in determining
how virtual property can or should be governed, and ways it can be
legally similar to tangible property. Virtual property can carry both
physical and intellectual property rights. Typically video game
developers retain these rights via online agreements, but Ms.
Abramovitch questions whether these rights are ultimately enforceable
and will describe policy issues that may impact law makers in deciding
how to treat virtual property under such agreements.
</p>
</abstract>
</eventitem>
<eventitem date="2007-10-2" time="4:30 PM" room="TBA" title="Putting the fun into Functional Languages and Useful Programming with OCaml/F#">
<short>Brennan Taylor</short>
<abstract>