Added F94 events
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events.xml
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events.xml
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<eventdefs>
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<eventdefs>
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<eventitem
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date="1994-09-13" time="9:00 PM"
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room="Princess Cinema"
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title="Movie Outing: Brainstorm">
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<short>
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No description available.
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</short>
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<abstract>
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<p>
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The first of this term's CSC social events, we will be going to see
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the movie ``Brainstorm'' at the Princess Cinema. This outing is
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intended primarily for the new first-year students.
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</p>
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<p>
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The Princess Cinema is Waterloo's repertoire theatre. This month
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and next, they are featuring a ``Cyber Film Festival''. Upcoming
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films include:
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</p>
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<ul>
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<li>Brazil</li>
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<li>Bladerunner (director's cut)</li>
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<li>2001: A Space Odyssey</li>
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<li>Naked Lunch</li>
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</ul>
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<p>
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Admission is $4.25 for a Princess member, $7.50 for a non-member.
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Membership to the Princess is $7.00 per year.
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</p>
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</abstract>
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</eventitem>
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<eventitem
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date="1994-09-16" time="4:30 PM"
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room="MC 4040"
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title="CSC Elections">
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<short>No description available</short>
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<abstract>No abstract available</abstract>
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</eventitem>
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<eventitem
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date="1994-09-19" time="4:30 PM"
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room="MC 3022"
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title="UNIX I Tutorial">
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<short>No description available</short>
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<abstract>No abstract available</abstract>
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</eventitem>
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<eventitem
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date="1994-09-21" time="6:30 PM"
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room="DC 1302"
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title="SIGGRAPH Video Night">
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<short>No description available</short>
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<abstract>No abstract available</abstract>
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</eventitem>
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<eventitem
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date="1994-09-22" time="4:30 PM"
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room="MC 3022"
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title="UNIX I Tutorial">
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<short>No description available</short>
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<abstract>No abstract available</abstract>
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</eventitem>
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<eventitem
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date="1994-09-26" time="4:30 PM"
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room="MC 3022"
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title="UNIX II Tutorial">
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<short>No description available</short>
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<abstract>No abstract available</abstract>
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</eventitem>
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<eventitem
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date="1994-10-13" time="5:00 PM"
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room="DC 1302"
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title="Prograph: Picture the Future">
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<short>No description available</short>
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<abstract>
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<p>
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What is the next step in the evolution of computer languages?
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Intelligent agents? Distributed objects? or visual languages?
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</p>
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<p>
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Visual languages overcome many of the drawbacks and limitations
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of the textual languages that software development is based on
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today. Do you think about programming in a linear fashion? Or do
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you draw a mental picture of your algorithm and then linearize it
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for the benefit of your compiler? Wouldn't it be nice if you could
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code the same way you think?
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</p>
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<p>
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Visual C++ and Visual BASIC aren't visual languages, but Prograph
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is. Prograph is a commercially available, visual, object-oriented,
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data-flow language. It is well suited to graphical user interface
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development, but is as powerful for general-purpose programming as
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any textual language.
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</p>
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<p>
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The talk will comprise a discussion of the problems of textual
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languages that visual languages solve, a live demonstration of
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Prograph, and some of my observations of the applications of
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Prograph to software development.
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</p>
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</abstract>
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</eventitem>
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<eventitem
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date="1994-10-15" time="10:00 AM"
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room="MC 3022"
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title="ACM-Style Programming Contest">
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<short>No description available</short>
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<abstract>
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<h3>Big Money and Prizes!</h3>
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<p>
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So you think you're a pretty good programmer? Pit your skills
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against others on campus in this triannual event! Contestants will
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have three hours to solve five programming problems in either C or
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Pascal.
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</p>
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<p>
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Last fall's winners went on to the International Finals and came
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first overall! You could be there, too!
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</p>
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</abstract>
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</eventitem>
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<eventitem
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date="1994-10-20" time="4:30 PM"
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room="MC 3009"
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title="Exploring the Internet">
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<short>No description available</short>
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<abstract>
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<h3>Need something to do between assignments/beers?</h3>
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<p>
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Did you know that your undergrad account at Waterloo gives you
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access tothe world's largest computer network? With thousands
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of discussion groups, gigabytes of files to download, multimedia
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information browsers, even on-line entertainment?
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</p>
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<p>
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The resources available on the Internet are vast and wondrous, but
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the tools for navigating it are sometimes confusing and arcane. In
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this hands-on tutorial you will get the chance to get your feet wet
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with the world's most mind-bogglingly big computer network, the
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protocols and programs used, and how to use them responsibly and
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effectively.
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</p>
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</abstract>
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</eventitem>
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<eventitem
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date="1994-11-02" time="4:30 PM"
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room="MC 2038"
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title="Game Theory">
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<short>No description available</short>
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<abstract>
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<h3>From the Minimax Theorem, through Alpha-Beta, and beyond...</h3>
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<p>
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This will be a descussion of the pitfalls of using mathematics and
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algorithms to play classical board games. Thorough descriptions
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shall be presented of the simple techniques used as the building
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blocks that make all modern computer game players. I will use
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tic-tac-toe as a control for my arguements. Other games such as
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Chess, Othello and Go shall be the be a greater measure of progress;
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and more importantly the targets of our dreams.
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</p>
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<p>
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To enhance the discussion of the future, Barney Pell's Metagamer
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shall be introduced. His work in define classes of games is
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important in identifying the features necessary for analysis.
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</p>
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</abstract>
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</eventitem>
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<eventitem date="2002-01-26" time="2:00 PM"
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<eventitem date="2002-01-26" time="2:00 PM"
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room="Comfy Lounge MC3001"
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room="Comfy Lounge MC3001"
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title="An Introduction to GNU Hurd">
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title="An Introduction to GNU Hurd">
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