Added Relic talk on Friday.
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</p></abstract>
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</p></abstract>
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<eventitem date="2008-10-03" time="4:30 PM" room="MC2065" title="Game Sketching">
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<short><p>
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Juancho Buchanan, CTO Relic Entertainment</p>
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<p>
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In this talk I will give an overview of the history of Relic and our
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development philosophy. The Talk will then proceed to talk about work
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that is being pursued in the area of early game prototyping with the
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introduction of game sketching methodology.
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</p></short>
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<abstract><p>
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In this talk I will give an overview of the history of Relic and our
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development philosophy. The Talk will then proceed to talk about work
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that is being pursued in the area of early game prototyping with the
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introduction of game sketching methodology.
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</p>
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<p>
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Bio:
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Fired from his first job for playing Video Games Juancho Buchanan is
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currently the director of Technology for Relic Entertainment. Juancho
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Buchanan Wrote his first game in 1984 but then pursued other interests
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which included a master's in Program Visualization, A Doctorate in
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Computer Graphics, a stint as a professor at the University of Alberta
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where he pioneered early work in Non photo realistic rendering, A stint
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at Electronic Arts as Director, Advanced Technology, A stint at EA as
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the University Liaison Dude, A stint at Carnegie Mellon University where
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he researched the Game Sketching idea. His current role at Relic has
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him working with the soon to be released Dawn of War II.
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</p></abstract>
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</eventitem>
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<eventitem date="2008-10-02" time="4:30 PM" room="TBA" title="General Meeting 2">
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<eventitem date="2008-10-02" time="4:30 PM" room="TBA" title="General Meeting 2">
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<short><p>
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<short><p>
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The second official general meeting of the term. The location and
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The second official general meeting of the term. The location and
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