Fixing Relic post.
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</eventitem>
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<eventitem date="2008-10-03" time="4:30 PM" room="MC2065" title="Game Sketching">
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<eventitem date="2008-10-03" time="4:30 PM" room="MC2065" title="Game Sketching">
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<short><p>
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<short><p>Juancho Buchanan, CTO Relic Entertainment</p></short>
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Juancho Buchanan, CTO Relic Entertainment</p>
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<p>
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In this talk I will give an overview of the history of Relic and our
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development philosophy. The Talk will then proceed to talk about work
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that is being pursued in the area of early game prototyping with the
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introduction of game sketching methodology.
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</p></short>
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<abstract><p>
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<abstract><p>
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In this talk I will give an overview of the history of Relic and our
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In this talk I will give an overview of the history of Relic and our
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development philosophy. The Talk will then proceed to talk about work
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development philosophy. The Talk will then proceed to talk about work
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