www-new/pub/qdb/res/themes/default/js/slider/timer.js

62 lines
2.9 KiB
JavaScript

/*----------------------------------------------------------------------------\
| Timer Class |
|-----------------------------------------------------------------------------|
| Created by Erik Arvidsson |
| (http://webfx.eae.net/contact.html#erik) |
| For WebFX (http://webfx.eae.net/) |
|-----------------------------------------------------------------------------|
| Object Oriented Encapsulation of setTimeout fires ontimer when the timer |
| is triggered. Does not work in IE 5.00 |
|-----------------------------------------------------------------------------|
| Copyright (c) 2002, 2006 Erik Arvidsson |
|-----------------------------------------------------------------------------|
| Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| use this file except in compliance with the License. You may obtain a copy |
| of the License at http://www.apache.org/licenses/LICENSE-2.0 |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| License for the specific language governing permissions and limitations |
| under the License. |
|-----------------------------------------------------------------------------|
| 2002-10-14 | Original version released |
| 2006-05-28 | Changed license to Apache Software License 2.0. |
|-----------------------------------------------------------------------------|
| Created 2002-10-14 | All changes are in the log above. | Updated 2006-05-28 |
\----------------------------------------------------------------------------*/
function Timer(nPauseTime) {
this._pauseTime = typeof nPauseTime == "undefined" ? 1000 : nPauseTime;
this._timer = null;
this._isStarted = false;
}
Timer.prototype.start = function () {
if (this.isStarted())
this.stop();
var oThis = this;
this._timer = window.setTimeout(function () {
if (typeof oThis.ontimer == "function")
oThis.ontimer();
}, this._pauseTime);
this._isStarted = false;
};
Timer.prototype.stop = function () {
if (this._timer != null)
window.clearTimeout(this._timer);
this._isStarted = false;
};
Timer.prototype.isStarted = function () {
return this._isStarted;
};
Timer.prototype.getPauseTime = function () {
return this._pauseTime;
};
Timer.prototype.setPauseTime = function (nPauseTime) {
this._pauseTime = nPauseTime;
};