Added three upcoming events.
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events.xml
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events.xml
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<eventdefs>
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<!-- Spring 2013 -->
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<eventitem date="2013-07-26" time="7:00PM" room="Comfy Lounge" title="Code Party 1">
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<short><p>
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Come out to the Code Party happening in the Comfy Lounge on July 26 at 7:00 PM!
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Why sleep when you could be hacking on \$your\_favourite\_project or doing
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\$something\_classy in great company? Join us for a night of coding, snacks,
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and comraderie!
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</p></short>
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<abstract><p>
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Come out to the Code Party happening in the Comfy Lounge on July 26 at 7:00 PM!
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Why sleep when you could be hacking on \$you\_favourite\_project or doing
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\$something\_classy in great company? Join us for a night of coding, snacks,
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and camaderie!
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</p></abstract>
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</eventitem>
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<eventitem date="2013-07-19" time="7:00PM" room="EV3 Fire Pit" title="CSC Goes Outside!">
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<short><p>
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Do you love the combination of s'mores, burgers, and fire? Are you brave enough to
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face the newly-grown geese? Do you want to play some Frisbee while listening to some
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chill tunes? If so, come hang out with the CSC at the EV3 Fire Pit this Friday!
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All are welcome for some outdoor food, games, and music.
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</p></short>
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<abstract><p>
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Do you love the combination of s'mores, burgers, and fire? Are you brave enough to
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face the newly-grown geese? Do you want to play some Frisbee while listening to some
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chill tunes? If so, come hang out with the CSC at the EV3 Fire Pit this Friday!
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All are welcome for some outdoor food, games, and music.
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</p></abstract>
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</eventitem>
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<eventitem date="2013-07-18" time="5:00PM" room="MC 4041" title="Path Tracing">
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<short><p>
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As a follow on to last term's tutorial on building a ray-tracer from scratch,
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this talk will be presenting the basic mechanics of how a bidirectional path-tracer
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creates a globally illuminated scene, advantages and limitations of this approach over
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other offline global illumination techniques along with a simple example path-tracer
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written in C++, and opportunities for hardware acceleration on GPUs, time permitting.
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</p></short>
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<abstract><p>
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As a follow on to last term's tutorial on building a ray-tracer from scratch,
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this talk will be presenting the basic mechanics of how a bidirectional path-tracer
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creates a globally illuminated scene, advantages and limitations of this approach over
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other offline global illumination techniques along with a simple example path-tracer
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written in C++, and opportunities for hardware acceleration on GPUs, time permitting.
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</p></abstract>
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</eventitem>
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<eventitem date="2013-07-11" time="5:00PM" room="MC 4041" title="3D Movies and Computer Science">
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<short><p>
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While humans started making 3D motion pictures in the 1800's, several technical and
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@ -40,8 +87,7 @@
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<p>
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If you have any questions or concerns, please contact exec@csclub.uwaterloo.ca.
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</p></abstract>
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</eventitem>
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-->
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</eventitem> -->
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<eventitem date="2013-06-07" time="6:00 PM, 8:00PM" room="Comfy Lounge" title="Unix 101/ Code Party 0">
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<short><p>
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