added event - Jonathan Buss Talk
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events.xml
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<eventdefs>
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<eventdefs>
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<!-- Spring 2004 -->
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<!-- Spring 2004 -->
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<eventitem date="2004-07-17" time="11:30 AM" room="RCH 308"
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<eventitem date="2004-07-27" time="4:30 PM" room="MC 2065"
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title="Game Complexity Theorists Ponder, by Jonathan Buss">
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<short>Attention AI buffs: Game Complexity presentation</short>
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<abstract>
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<p>
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Why are some games hard to play well? The study of computational
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complexity gives one answer: the games encode long computations.</p>
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<p>Any computation can be interpreted as an abstract game. Playing the
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game perfectly requires performing the computation. Remarkably, some
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natural games can encode these abstract games and thus simulate
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general computations. The more complex the game, the more complex the
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computations it can encode; games that can encode intractable problems
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are themselves intractable.</p>
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<p>
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I will describe how games can encode computations, and discuss some
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examples of both provably hard games (checkers, chess, go, etc.) and
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games that are believed to be hard (hex, jigsaw puzzles, etc.).
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</p>
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</abstract>
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</eventitem>
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<eventitem date="2004-07-17" time="11:30 AM" room="RCH 308"
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title="Case Modding Workshop!">
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title="Case Modding Workshop!">
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<short>Come and learn how to make your computer 1337!</short>
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<short>Come and learn how to make your computer 1337!</short>
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<abstract>
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<abstract>
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@ -80,6 +103,8 @@ welcome to attend.
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</p>
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</p>
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</abstract>
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</abstract>
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</eventitem>
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</eventitem>
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<eventitem date="2004-05-26" time="5:30 PM"
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<eventitem date="2004-05-26" time="5:30 PM"
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room="DC 1350" title="Computing's Next Great Empires: The True Future of Software">
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room="DC 1350" title="Computing's Next Great Empires: The True Future of Software">
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<short>A talk by Larry Smith</short>
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<short>A talk by Larry Smith</short>
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