18 lines
1.1 KiB
Markdown
18 lines
1.1 KiB
Markdown
---
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index: 9
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title: 'Starting a VN Indie Game Company as a UW Student'
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presentors:
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- Alfe Clemencio
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thumbnails:
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small: 'http://mirror.csclub.uwaterloo.ca/csclub/indie-game-dev-clemencio-thumb-small.jpg'
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links:
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- file: 'http://mirror.csclub.uwaterloo.ca/csclub/indie-game-dev-clemencio.mp4'
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type: 'Talk (x264)'
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---
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Many people want to make games as signified by all the game development schools that are appearing everywhere. But how would you do it as a UW student? This talk shares the experiences of how making Sakura River Interactive was founded without any Angel/VC investment.
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The talk will start off with inspiration drawn of Co-op Japan, to it's beginnings at Velocity. Then a reflection of how various game development and business skills was obtained in the unexpected ways at UW will follow. How the application of probabilities, theory of computation, physical/psychological attraction theories was used in the development of the company's first game. Finally how various Computer Science theories helped evaluate feasibility of several potential incoming business deals.
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[From Sakura River interactive](<http://www.sakurariver.ca/>)
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