Merge branch 'master' of caffeine:/users/www/www
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events.xml
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events.xml
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<!-- Fall 2008 -->
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<eventitem date="2008-10-24" time="6:00 PM" room="Comfy Lounge" title="Code Party">
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<abstract><p>
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Come join us for a night of coding. Get in touch with more experianced coders,
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advertize for/bug squash on your favourite open source project, write that personal
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project you were planning to do for a while but haven't found the time. Don't
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have any ideas but want to sit and hack? We can find something for you to do.
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</p></abstract>
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<short><p>
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A fevered night of code, friends, fun, free energy drinks, and the CSC.
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</p></short>
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</eventitem>
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<eventitem date="2008-10-16" time="4:30 PM" room="Comfy Lounge" title="SIGGRAPH Night">
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<short><p>
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Come out and watch the SIGGRAPH (Special Interest Group on Graphics) conference video
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review. A video of insane, amazing, and mind blowing computer graphics.
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</p></short>
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<abstract><p>
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The ACM SIGGRAPH (Special Interest Group on Graphics) hosts a conference yearly
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in which the latest and greatest in computer graphics premier. They record video
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and as a result produce a very nice Video Review of the conference. Come join us
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watching these videos, as well as a few professors from the UW Computer Graphics
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Lab. There will be some kind of food and drink, and its guranteed to be dazzling.
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</p></abstract>
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</eventitem>
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<eventitem date="2008-09-12" time="4:30 PM" room="Comfy Lounge" title="Meet the CSC">
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<short><p>
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Come out and meet other CSC members, find out about the CSC, meet the executive
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@ -21,6 +47,81 @@
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</p></short>
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</eventitem>
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<eventitem date="2008-09-25" time="4:30 PM" room="MC2037" title="Unix 101">
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<short><p>
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New to Unix? No problem, we'll teach you to power use circles around your friends!
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</p></short>
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<abstract><p>
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This first tutorial is an introduction to the Unix shell environment, both on the student
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servers and on other Unix environments. Topics covered include: using the shell, both basic
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interaction and advanced topics like scripting and job control, the filesystem and manipulating
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it, and ssh. If you feel you're already familiar with these topics don't hesitate to come
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to Unix 102 to learn about documents, editing, and other related tasks, or watch out
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for Unix 103 and 104 that get much more in depth into power programming tools on Unix.
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</p></abstract>
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</eventitem>
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<eventitem date="2008-10-07" time="4:30 PM" room="MC2037" title="Unix 101">
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<short><p>
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New to Unix? No problem, we'll teach you to power use circles around your friends!
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</p></short>
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<abstract><p>
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This first tutorial is an introduction to the Unix shell environment, both on the student
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servers and on other Unix environments. Topics covered include: using the shell, both basic
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interaction and advanced topics like scripting and job control, the filesystem and manipulating
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it, and ssh. If you feel you're already familiar with these topics don't hesitate to come
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to Unix 102 to learn about documents, editing, and other related tasks, or watch out
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for Unix 103 and 104 that get much more in depth into power programming tools on Unix.
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</p></abstract>
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</eventitem>
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<eventitem date="2008-10-09" time="4:30 PM" room="MC2037" title="Unix 102">
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<short><p>
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Want more from Unix? No problem, we'll teach you to create and quickly edit high quality documents.
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</p></short>
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<abstract><p>
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This is a follow up to Unix 101, requiring basic knowledge of the shell. If you missed
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Unix101 but still know your way around you should be fine. Topics covered include: "real" editors,
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document typesetting with LaTeX (great for assignments!), bulk editing, spellchecking, and printing
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in the student environment and elsewhere. If you aren't interested or feel comfortable with these
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taskes, watch out for Unix 103 and 104 to get more depth in power programming tools on Unix. If you
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don't think you're ready go to Unix 101 on Tuesday to get familiarized with the shell environment.
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</p></abstract>
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</eventitem>
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<eventitem date="2008-10-03" time="4:30 PM" room="MC2065" title="Game Sketching">
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<short><p>Juancho Buchanan, CTO Relic Entertainment</p></short>
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<abstract><p>
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In this talk I will give an overview of the history of Relic and our
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development philosophy. The Talk will then proceed to talk about work
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that is being pursued in the area of early game prototyping with the
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introduction of game sketching methodology.
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</p>
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<p>
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Bio:
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Fired from his first job for playing Video Games Juancho Buchanan is
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currently the director of Technology for Relic Entertainment. Juancho
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Buchanan Wrote his first game in 1984 but then pursued other interests
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which included a master's in Program Visualization, A Doctorate in
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Computer Graphics, a stint as a professor at the University of Alberta
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where he pioneered early work in Non photo realistic rendering, A stint
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at Electronic Arts as Director, Advanced Technology, A stint at EA as
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the University Liaison Dude, A stint at Carnegie Mellon University where
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he researched the Game Sketching idea. His current role at Relic has
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him working with the soon to be released Dawn of War II.
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</p></abstract>
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</eventitem>
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<eventitem date="2008-10-02" time="4:30 PM" room="MC4021" title="General Meeting 2">
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<short><p>
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The second official general meeting of the term. Items on the adgenda are CSC Merch,
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upcoming talks, and other possible planned events, as well as the announcement of
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a librarian and planning of an office cleanout and a library organization day.
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</p></short>
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</eventitem>
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<!-- Spring 2008 -->
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<!-- Winter 2008 -->
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